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| Snake |
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The
snake game revolves around three putting. The player who has
three putted most recently in the round has "The Snake".
You can play the game a variety of ways. As a side bet such
as having the player who has the snake at the end of the round
buy everyone a drink or pay each other player a set amount.
As a bigger game whereby the holder of the snake pays each
other player a set amount for every hole that he possesses
the snake. For example: If John three putts the second green
and nobody else three putts until the eighth green, John would
owe each other player 6 betting units. If John was to three
putt again you could play that the betting units would double.
You can think up all kinds of variations to this theme that
will be loads of fun.
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| Wolf |
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Wolf
is a three-player game. The golfer with the middle-distance
drive is the "wolf". His opponents are the "hunters".
The wolf must match twice his net score on the hole against
the combined net scores of the hunters. If the amount wagered
on each hole is a dollar, the wolf puts up two dollars against
one each for the hunters. If the wolf wins, he collects two
dollars, whereas the hunters get only one each. On par-three
holes, the wolf is the second closest to the pin after the
first shot.
If there's a tie, players decide whether the stakes carry
to the next hole. Any amount carried over goes to the next
winning "team", whether it's the wolf or the hunters.
Carryovers make Wolf a more interesting game. Large pots make
it advantageous to be the wolf, because the wolf doesn't split
the pot. Thus, strategy off the tee becomes important, and
players will jockey to become the wolf. The net score on the
previous hole establishes honor off the tee. Play with full
handicaps.
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| Vegas |
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The
Vegas Game is another alternative for your foursome. You must
first split into two teams. Combining the two net scores on
each team to make one two-digit number will play the game.
For example, if Player A makes a net 4 and his partner makes
a net 5, the scores would be combined (low number first) and
their team score would be 45. If the other team's score was
47 (a net 4 and a net 7) the first team would win the hole
by two points. The rare time when a player makes a net 10
or higher, the high number goes first when combining the scores.
The only other decision will be how much each point will be
worth. Keep in mind that if one team was to make two net 3's
and the other team makes two net 5's, that would be a difference
of 22 points. In other words you may want to be conservative
with your wagering the first time you play this game.
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| Variations |
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If
both players on a team fail to make Net Par or better, that
team's high score automatically goes first. You can use Net
Bogey or higher if this fits your group better. If it does,
you may want to alter your handicaps. If a player makes birdie
or better, the other team's high score automatically goes
first. If you like pressure putts, these variations are right
up your alley.
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| Flag
Tournament |
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In
a Flag Tournament, each player receives a certain number of
strokes - usually the course par plus two-thirds of the player's
full handicap. So, a 15-handicapper on a par-72 course gets
82 strokes. He then plays 82 shots and stops, planting a flag
on the spot where his 82nd shot landed.
The flags should be provided on the first tee by the tournament
director. Each participant should have his name taped to his
flag. This way, as players make their way through the back nine,
they can see where others bit the dust.
If a player finishes all 18 holes before using his total strokes,
he should either keep playing until he's out of strokes or stop.
Under the first option, the winner is the player who plants
his flag farthest on the course. Under the second, the winner
is whoever has the most strokes remaining after 18 holes. The
reason two-thirds handicap is used, though, is so most people
will finish somewhere inside of regulation.
One additional rule: You can't plant a flag past a hole that
you haven't completed. In other words, if you're five feet short
of a green with one stroke left, you can't blast the ball with
your 2-iron onto the next fairway. Also, if the farthest two
players both finish on the same green, the winner is the golfer
closer to the hole.
A flag tournament is essentially Stroke Play with a handicap,
but the twist makes it a little more interesting. |
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